“We have the largest and most popular brand of fantasy role-playing games in Dungeons & Dragons,” says Guay. Invoke is one of the major Montreal studios concentrating on AAA fantasy games and the only one in Canada to do so with Wizards of The Coast. The studio is currently working on a AAA game derived from the Dungeons & Dragons universe and developed on the Unreal 5 engine. We will also continue to put forth the ideas and the direction of the game universes we expand and create.” In that way, we are not just the Montreal division of an international group. “We value the autonomy of each team member, so that each person can express his or her talents in order to have the maximum productive impact on our games. “We have our own culture and our own specific work methods,” explains Dominic Guay, Vice President and General Manager. Located in the Saint-Henri district, Invoke enjoys the autonomy of an independent studio, but with access to the vast resources that are the result of belonging to a great global family. Dungeons & Dragons is one of the largest role-playing games in the world with more than 50 million people around the world having played. Among others, its portfolio includes Dungeons & Dragons and Magic: The Gathering. Wizards of the Coast is responsible for some of the most prestigious international brands of fantasy games. Incorporating the team that worked under the name of Tuque Games, a company opened in 2012 and recently purchased by the American publisher Wizards of the Coast, Invoke has launched in Canada’s vibrant AAA development scene with an original Dungeons & Dragons inspired game under development. The Montreal-based video games developer Invoke Studios has just launched. Wizards of the Coast studio is developing a game from the legendary Dungeons & Dragons franchise Wizards of the Coast works together with Invoke Studios to create a new game in the Dungeons & Dragons universe: Invoke Studios: a new name in Triple A video games in Montreal But tread not without due caution, for within the dusty crypts, winding mazes, crumbling dungeons, and wicked fiend-temples of the sunless underfoot, there await deadly traps and illusions to confound and enmesh any interlopers - at least, those who have not already been slain by the many ravenous beasts and cruel goblin-kin who skulk in the shadows! 2 pencil, a scroll of graph paper, and a sword! As an adventurer, it seems like an immeasurable epoch has passed since any quest of considerable hardship has intertwined your fate, but recently a crisis has befallen the land which beckons your steel! Descend into the labyrinthine depths below the redoubt of Ylondur to retrieve the Scepter of Basmu, slay the treacherous necromancer Arlemal and his band of monstrous henchmen who pilfered it from the Royal Museum, and return as exalted champions to claim your spoils of coin, titles of nobility and acreage, and glory!įorm a party comprised of one to six adventurers to pursue your dauntless quest. The dungeon crawler Jettatura has been released: Jettatura While Urquhart didn't give away specifics, he did reveal that Obsidian would love to return to the series. Now, speaking with DualShockers to celebrate Fallout's 25th anniversary, Obsidian founder Feargus Urquhart shared his thoughts about the possibility of the studio making another Fallout game. Obsidian previously made Fallout: New Vegas in 2010, which in the years since its release has come to be held up by many as the best Bethesda-era Fallout game. In a recent chat with DualShockers, Obsidian co-founder Feargus Urquhart revealed his studio's ongoing interest in Fallout.Įarlier this year, rumours began to swirl that prolific RPG (and, apparently, survival game) developer Obsidian Entertainment was looking to return to the Fallout series. "I hung around at Interplay for probably an extra year because I wanted to work on Fallout more." Dualshockers reports that Obsidian co-founder Feargus Urquhart is still interested in making Fallout games: Obsidian Founder Says He Would 'Love To Make A New Fallout Game'
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